In AD2600 the human race is finally beginning to realise its full potential. Hundreds of colonised planets scattered across the galaxy host a multitude of prosperous and wildly diverse cultures. Genetic engineering has pushed evolution far beyond nature’s boundaries, defeating disease and producing extraordinary spaceborn creatures. Huge fleets of sentient trader starships thrive on the wealth created by the industrialisation of entire star systems. And throughout inhabited space the Confederation Navy keeps the peace. A true golden age is within our grasp.
But now something has gone catastrophically wrong. On a primitive colony planet a renegade criminal’s chance encounter with an utterly alien entity unleashes the most primal of all our fears. An extinct race which inhabited the galaxy aeons ago called it ‘The Reality Dysfunction’. It is the nightmare which has prowled beside us since the beginning of history.
The ancient menace has finally escaped from Lalonde, shattering the Confederation’s peaceful existence. Those who succumbed to it have acquired godlike powers, but now follow a far from divine gospel as they advance inexorably from world to world.
On planets and asteroids, individuals battle for survival against the strange and brutal forces unleashed upon the universe. Governments teeter on the brink of anarchy, the Confederation Navy is dangerously over-stretched, and a dark messiah prepares to invoke his own version of the final Night.
In such desperate times the last thing the galaxy needs is a new and terrifyingly powerful weapon. Yet Dr Alkad Mzu is determined to retrieve the Alchemist – so she can complete her thirty-year-old vendetta to slay a star. Which means Joshua Calvert has to find Dr Mzu and bring her back before the Alchemist can be reactivated. But he’s not alone in the chase, and there are people on both sides who have their own ideas about how to use the ultimate doomsday device.
The Confederation is starting to collapse politically and economically, allowing the possessed to infiltrate more worlds. Quinn Dexter is loose on Earth, destroying the giant arcologies one at a time. As Louise Kavanagh tries to track him down, she manages to acquire some strange and powerful allies whose goal does not quite match her own. The campaign to liberate Mortonridge from the possessed degenerates into a horrendous land battle of the kind which hasn’t been seen by humankind for six hundred years. Then some of the protagonists escape in a very unexpected direction . . .
Joshua Calvert and Syrinx now fly their starships on a mission to find the Sleeping God – which an alien race believes holds the key to finally overthrowing the possessed.
The popular sport of ‘beastie-baiting’ involves contests to the death between artificial monsters controlled through human affinity bonds. Sonnie’s team is particularly succesful . . . but then her monster, ‘Khanivore’, has one special advantage.
A Second Chance At Eden
Eden is a bitek habitat which orbits Jupiter. Mining the fusion fuel on which Earth is dependant, it is a mini-nation of radical politics – and even more radical technology. Then its creator is murdered in full view of the whole population. But nobody can identify the perpetrator – or the motive.
New Days Old Times
Settlers came to the planet Nyvan hoping for a lifestyle free from Earthbound hatreds. Alas, environments may change, but not human nature.
The crime-lord Laurus rules Kariwak with an iron fist, jealously guarding control of the bitek trade. But when an astonishing new substance appears on the streets, virtual reality takes on an entirely new dimension.
On a desolate planet, a man wages an obsessive campaign of retribution against the last survivor of an alien race. But vengeance can cut both ways.
The Lives And Loves Of Tiarella Rosa
A passion that spans two generations of women . . . and endures beyond.
The starship LADY MACBETH encounters a long-abandoned alien spacecraft, with its escape route still intact – but leading where? If the crew claims salvage rights, the technology inside could make them wealthy enough to buy planets. But first they need to make sure it’s as empty as it seems . . .
Peter F Hamilton’s bestselling “Night’s Dawn Trilogy” has been one of the most triumphant works of science fiction to appear in decades. Swiftly gathering a worldwide readership, this masterwork of cosmic imagination and sheer storytelling amounts to over 37,000 pages (or 1,200,000 words) in total, and has brought to life an entire galaxy of diverse planets and astonishing civilisations.
At the core of this magnificent creation is the Confederation itself: an assembly of human and xenoc colony worlds and asteroid settlements whose cultures and conflicts and turmoils are described over a time line of nearly 600 years.
To mark the completion of this awesome trilogy, Peter F Hamilton has produced The Confederation Handbook as an essential companion guide to the diverse elements of the massive universe he has created. Here we have his personal exposition of Adamist culture, Edenist culture, the starships, the status of the Confederation in 2610, a description of sentient xenoc species, as well as a full list of characters and their roles, and , of course, details of the Timeline itself.